SpriteShip
Sprite Sheet Generator

Multi-resolution sprite sheets.
For every 2D engine.

SpriteShip generates animated sprite sheets from text prompts and packs them into engine-native formats: Phaser texture atlas, Godot SpriteFrames, Unity sprite sheet, GameMaker GMS2 bundle. Every sheet ships at 512 / 256 / 128 / 64 px variants — match your camera scale without re-rendering.

No credit card. No watermarks. Commercial use included.

AI-generated attack animation split into windup, strike, and recovery sub-animations on one sprite sheet
Multi-resolution by default

Every sheet at every size.

Every build emits four resolution variants automatically. Use 512 px for cinematic close-ups, 64 px for tile-grid placement, anything in between for HUDs.

512 px256 px128 px64 px
The packing pipeline

Production-grade out of the box.

Trim-strip atlas

Each frame is auto-trimmed to its bounding rect with the offset preserved in JSON. Smaller textures, same alignment.

Vision-checked facing

Automatic side / front detection per frame so all directions stay coherent across a multi-pose sheet.

BG-removed + despilled

Frame-by-frame background removal with temporal coherence and green-channel cleanup on transparent edges.

Loop & split editing

Define windup / sustain / recovery sub-anims by frame range. Mirror or recomposite without re-rendering.

Exports

Native exports. No plugin.

Phaser 3
Texture atlas (PNG + JSON)
Godot 4
SpriteFrames resource
Unity
Sprite sheet asset
GameMaker GMS2
Sprite asset bundle
Tiled
.tsj image-collection tileset
Or don't click anything

Let your coding agent do it.

Ask for a smaller variant and an agent re-exports at ?size=64 — a free re-package, not a regeneration — then updates the loader call to match the new frame size.

Wire up your agent

Generate the sheet.
Drop it into the engine.

Start free — 1,500 credits