Multi-resolution sprite sheets.
For every 2D engine.
SpriteShip generates animated sprite sheets from text prompts and packs them into engine-native formats: Phaser texture atlas, Godot SpriteFrames, Unity sprite sheet, GameMaker GMS2 bundle. Every sheet ships at 512 / 256 / 128 / 64 px variants — match your camera scale without re-rendering.
No credit card. No watermarks. Commercial use included.

Every sheet at every size.
Every build emits four resolution variants automatically. Use 512 px for cinematic close-ups, 64 px for tile-grid placement, anything in between for HUDs.
Production-grade out of the box.
Trim-strip atlas
Each frame is auto-trimmed to its bounding rect with the offset preserved in JSON. Smaller textures, same alignment.
Vision-checked facing
Automatic side / front detection per frame so all directions stay coherent across a multi-pose sheet.
BG-removed + despilled
Frame-by-frame background removal with temporal coherence and green-channel cleanup on transparent edges.
Loop & split editing
Define windup / sustain / recovery sub-anims by frame range. Mirror or recomposite without re-rendering.
Native exports. No plugin.
Let your coding agent do it.
Ask for a smaller variant and an agent re-exports at ?size=64 — a free re-package, not a regeneration — then updates the loader call to match the new frame size.