SpriteShip
AI Tileset Generator

Tilesets, generated.
Tiled-ready.

Generate a complete 2D tileset palette from a single text prompt. SpriteShip splits the sheet into a per-cell grid and outputs Tiled .tsj, Phaser atlas JSON, or a Godot 4 TileSet resource. Top-down, isometric, and platformer perspectives supported out of the box.

No credit card. No watermarks. Commercial use included.

AI-generated isometric tileset with material variants
Three perspectives

One generator. Every 2D camera.

AI-generated top-down tileset sample

Top-down

Orthogonal cells for RPGs, dungeon crawlers, and roguelikes.

AI-generated isometric tileset sample

Isometric

45° diamond cells with Y-sort-ready depth.

AI-generated platformer tileset sample

Platformer

Side-view ground / wall / ceiling tiles with collidable surfaces.

Exports

Drop straight into your editor.

Tiled
.tsj — image-collection tileset, drop into the Tiled editor
Phaser 3
PNG + atlas JSON, ready for this.load.atlas()
Godot 4
TileSet resource with per-tile crop data
Unity
Sprite sheet with import settings
GameMaker GMS2
Tile asset bundle
Built-in level editor

Generate the tiles. Build the level. Export the map.

Place tiles on a multi-layer canvas with grid snap, magnetic edge alignment and per-layer collision flags — then export the whole map to Tiled, Phaser, Godot 4, Unity, or GameMaker.

An isometric level scene composed in the SpriteShip level editor
Or don't click anything

Let your coding agent do it.

Map exports go over the API too — an agent can pull the tileset and the level it is placed in, with per-tile collision already baked into the engine's native collider format.

Wire up your agent

Generate a tileset.
Build the world.

Start free — 1,500 credits