SpriteShip
AI Art for Game Jams

Ship your jam game in 48 hours.
No art skills required.

Ludum Dare. GMTK. Brackeys. js13k. SpriteShip generates the sprites, tilesets, and backgrounds your jam game needs — fast, commercial-licensed, and native to Phaser, Godot 4, Unity, GameMaker, and Tiled. No drawing. No asset-pack license headaches.

No credit card. No watermarks. Commercial use included.

A generated game character with its full animated spritesheet, ready for a jam build
The jam problem

The mechanic is ready. The art isn't.

No drawing skills

You're a coder, not an artist. The mechanic is in your head. The sprites aren't.

No license budget

Asset packs cost money you don't have and don't match the style you want.

No time

You have 48 hours. Six of them are sleep. Eight are integration. Art has to be done in a day.

The jam weekend

Art-blocked → shipping in hours.

  1. Hour 0Theme announced. You write the prompt.
  2. Hour 1Character generated, image approved, walk-cycle in progress.
  3. Hour 2Tileset generated. Background generated. Animation set queued.
  4. Hour 4All assets exported. Mechanics integration starts.
  5. Hour 48You ship. The jam page goes up. The art looks like a real game.
Native exports

Whichever engine you live in.

PhaserTiledGodot 4UnityGameMaker
Licensing

Own everything you generate.

Commercial use is included on every plan, including the free tier. No watermarks, no attribution requirement, no per-title royalty. If the jam rules require an AI-art disclosure, disclose it — but the assets are yours.

Or don't click anything

Let your coding agent do it.

Jam clock ticking? Give your coding agent a key with a daily spend cap and let it generate and wire assets while you build mechanics.

Wire up your agent

Stop drawing.
Start shipping the jam.

Start free — 1,500 credits